Entering the open sea

Requesting a WebGPU adapter and compiling procedural shaders…

PelagicProcedural WebGPU sea
At the helm · W/S throttle · A/D steer
W/S or ↑/↓: throttle · A/D or ←/→: steer · Mouse/touch: orbit · Space: dive · Q/E: depth · F: boat camera · H: controls